Attack! Expansion
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Game Reviews
Marks are out of 10
Attack is a simple, yet very playable game system. It has the bloodthirsty dice rolling of Risk, the decision making of Axis and Allies, and a lot of neat minatures to play with.
Risk can quickly become limited (Take Austrailia and hold it. At two in the morning you’ll battle …
This expansion pack takes the Attack! system to a whole new level of detail!
The Attack Expansion offers more miniatures, more players (2-6 players), more rules (economic, political, tactical, diplomatic, strategic), more artwork by Paul E.Niemeyer, more game board (expansion gameboard with Asia and the Pacific can be added onto the original to allow players to create a giant map of the world measuring 24” x 60”) and more fun!
The expansion will add quite a bit of detail while retaining playability. Players will be able to choose from many new options including: Moving Military Units, Playing Political Cards, Attempting a Diplomatic Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with another Player, or Strategic Move (Land, Sea or Air).
Politics: Each player nation and each minor nation will have one of the four political affiliations: Fascist, Monarchy, Democracy, or Communism. Political cards will allow the players to influence the minor nations’ governments with propaganda, or even overthrow them in an attempt to install a friendly government that they can then influence to join their “sphere”. Other diplomatic cards will allow players to spy on each other or perform various internal political actions.
Trade Routes: Players will be able to bid on Trade Route cards. The highest bidder gets the card. Trade cards act just like any other economic card, except they are “wild cards” and may be used to create sets. They also usually have higher than normal economic values. The downside to Trade Route cards is that they may be blocked or destroyed by blockades or Submarine warfare.
Technology: After the initial expansion, players usually begin to build alliances and the wars begin. Having a technology that gives you an advantage on the battlefield is critical. Players may spend an action (and money) attempting to develop a special technology.
Oil: Oil also takes on its historical importance in the expansion. Every time a player moves tank, air, or naval units, they must spend oil units from their reserve. The oil reserve may only be replenished when oil cards are used to do so rather than used in a player’s economy that turn.
This is not a stand alone game, you will require the original Attack! to make use of the contents of this game.
Box contains:
- gameboard
- 360 plastic miniatures
- 90 government-type counters
- deck of economics cards
- deck of technology cards
- deck of political action cards
- production point certificates
- oil reserve certificates
- rules