1870
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Game Reviews
Marks are out of 10
The opportunities for innovative and creative game strategies in 1870 seem almost limitless.
The game seems to unfold in new phases as you play, and the game set-up is always nicely balanced. It also seems to work really well as a one-to-one game. The complexity in the game makes your brain …
Corporate power and trading deals play their part in making you the dominant railroad mogul
This extension of the 18XX game takes players to the Trans-Mississippi Valley of midwestern America. 1870 combines the successful 18XX system with a new geographic venue and new custom rules while still allowing players to build railroad and enter into share speculation.
The ability to engage in the infamous abuses of corporate power only adds to the fun. Players seek to make the most money by buying and selling stock in various rail companies located on a map of central United States.
A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins.
Box contains:
- stock table
- certificate table
- 36 locomotive cards
- 90 stock certificates
- 5 private company certificates
- 1 priority marker card
- 161 die cut hexagonal tiles
- 57 die cut tokens
- 8 corporate charters
- rules
- money
- plastic sorting tray
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